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stage 3

Starting Computing at high school. A grounding in Computer Science, Digital Literacy and ICT.

Starting at High School


Studying Computer Science at High School is more than just learning to program. This course is designed to help to develop you into a competent problem solver, creator of digital artefacts, self aware user of technology and, potential computer scientist of the future ...

Activity
Year 6 Intake Day


For the intake day, you will take part in three activities - creating a graphic, editing a web page to create a meme and coding behaviours in a Scratch game - all about Superheroes! There are three things you need ...

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Course Structure



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What's next?

Also, during Year 8/9, your teacher will be talking to you about suitability to choose GCSE (and possibly A Level) Computer Science for further study. If you enjoy what you are studying, make sure that you tell your teacher!

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National Curriculum for Computing - Key stage 3


Pupils should be taught to:

design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
understand several key algorithms that reflect computational thinking (for example, ones for sorting and searching); use logical reasoning to compare the utility of alternative algorithms for the same problem
use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures (for example, lists, tables or arrays); design and develop modular programs that use procedures or functions
understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers (for example, binary addition, and conversion between binary and decimal)
understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Shortcuts
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cybergamesuk.com
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www.bebras.uk
Last modified: March 20th, 2023
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