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btec tech award in dit - component 1

Exploring User Interface Design Principles and Project Planning Techniques
Ever wondered what makes an app easy to use, or why your games console menu is laid out the way it is? That's all down to the user interface (UI). In this component, you'll dive into the world of digital design and project management. You'll learn how to plan a project from start to finish and then use that plan to design and build your very own user interface prototype. Cool, eh?

Learning Outcome A

Understand How Interfaces are Designed


This part is all about exploring the different types of user interfaces out there – from the menus on a microwave to the apps on your smartphone. You'll investigate the design principles that make an interface effective and easy to use. A big focus is understanding how designers must consider the needs of the audience, thinking about factors like age, skill level, and accessibility requirements to make sure their products work for everyone.

time limit
Task 1 The UI Detective
Welcome, Detective! Your mission is to investigate User Interfaces (UIs) online. A UI is simply the layout, buttons, and menus you use on a website or PC program. Your job is to find good, bad, and accessible examples using your PC and file a report on your findings.

1
Collect your resources

Download and open the ‘UI Detective Report’ Word document. This is your report file where you will record your findings. To take screenshots, find and open the Snipping Tool or Snip & Sketch app on your PC (search for it in the Start Menu). This lets you copy part of your screen.

2
Find a ‘Good’ UI (easy)

Visit a website that you think is well-designed and easy to use (e.g., BBC, YouTube, a favourite brand). Take a screenshot of its homepage and paste it into your report.

3
Find a ‘Bad’ UI (hard)

It can be hard to find bad websites on purpose! The easiest way is to search Google for “bad website design examples”. Look through the articles or images to find a website that looks confusing or is difficult to use. Take a screenshot of it and paste it into your report.

4
Find an ‘Accessible’ UI (harder)

"Accessibility" features help people with disabilities use computers. In your PC’s main Settings menu, find the ‘Accessibility’ section. Choose one of the features (like ‘Magnifier’, ‘Colour Filters’, or ‘High contrast’) and take a screenshot of its description or settings panel and paste it into your report.

For more ideas, you can look at the examples on the W3C Web Accessibility Initiative website.

5
Complete Your Digital Report

For each user interface example, type your analysis in the space provided for each one.

Outcome: A completed report.

Checkpoint

Learning Outcome B

Plan, Design, and Create Your Own UI


Now it's time to get hands-on! You will learn how to use professional project planning techniques to manage a digital project effectively. You will create a formal project proposal and plan before using your design skills to create an initial design for a user interface. Finally, you'll put all your knowledge into practice by developing a working prototype of your user interface that meets a specific set of user requirements.

time limit
Task 2 My Very Own App
Every app on your computer or phone started as just an idea. Before any code is written, designers have to do two very important things: Plan the project and Design what it will look like. Think of it like building with LEGO. The plan is your instruction booklet telling you the steps to follow. The design is the picture on the front of the box showing you what you're trying to build. In this task, you will do both for a simple pizza takeaway app.

1
Collect your resources

Download and open the ‘My Pizza App Plan and Design’ Word document. This is the document you will record your work in and that you will print when the lesson is over.

2
Create Your Plan (Part 1)

Your first job is to plan the project. In the "My Project Plan" section of the worksheet, you need to write a simple to-do list with three main steps for creating this app.

Task 1: Think of a name and logo for the pizza company.
Task 2: Design the main home screen.
Task 3: Design the page that shows the menu.

Write these down on your worksheet.

3
Explore professional (and slightly less professional) tools

There are three online tools which I would like you to investigate. Your teacher will talk you through accessing these sites and setting them up correctly. You will need access to your school email account to verify you aren't a robot 🤖!

Diagrams.net: A very powerful general purpose drawing tool (easy).
Penpot: A professional UI prototyping tool (harder).
Figma: A professional UI prototying tool (hardest).

If this is a bit overwhelming, I'd suggest you use Microsoft Powerpoint; it's actually a really great vector graphics tool.

4
Investigate existing designs

Before you start designing your own app, research some existing ones. Open up Google Images and type in "pizza app designs" and explore the results. Choose three that you like and open the images in a new tab (right click on the image > open in new tab).

There is a space in the report document to paste these three images in. Right click on each image and choose 'Copy'. Click your cursor in the place in the word document and paste.

5
Create Your Design (Part 2)

Now it's time to complete Task 2 from your plan: design the main screen. The app screen must include:

A simple logo and a name for the pizza company.
A button that says "See Menu".
A button that says "Special Offers".

You can create your design using the tools in Diagrams.net, Penpot, Figma or Microsoft Powerpoint if you don't want the same learning curve, creating your design there, and then copying it into your Word document.

6
Put it all Together

Make sure your three-step plan is typed into the first section of the Word document, your researched UI's are in the second part and the app screen design is placed inside the phone outline in the third section of the document.

Outcome: A completed Word document with both your three-step plan and your app screen design. Print this document and hand it to your teacher for your checkpoint.

Checkpoint

Learning Outcome C

Review Your User Interface


Once your prototype is built, you'll step back and review your own work. You'll learn how to evaluate how successful your UI is by checking if it meets the original user requirements, how easy it is to use, and if it follows good design principles. You'll also identify its strengths and weaknesses and suggest ways it could be improved in the future.

time limit
Task 3 Rate the Interface
Welcome to your final introductory mission! Now that you've explored different UIs and even planned your own, it's time to become a reviewer. A review is where you look at a finished product and judge how successful it is. To do this fairly, we use criteria – a set of rules to judge something against. For this task, you will visit a website and rate it using five criteria to see how effective its interface is.

1
Collect your resources

Download and open the ‘Website Review Card’ Word document. This is where you will record what you have found out during this activity.

2
Go to the Website

You will be investigating and reviewing the BBC Newsround website.

3
Explore and Investigate

Spend about 5-10 minutes exploring the website. Click on different stories, use the menu, and look at the overall layout. Dig deep! As you explore, think about the five review criteria:

1
Ease of Use: Can you find things easily? Are the menus obvious?
2
Layout & Design: Is the layout neat or messy? Do the images and graphics look good?
3
Readability: Is the text easy to read? Think about the font style, text size, and colours used.
4
Navigation: How easy is it to get from one page to another? Are there clear buttons and links, like a search bar or menu, to help you find your way around?
5
Branding: Does the website clearly look like it belongs to the BBC? Think about the use of logos, colours, and the overall house style.

4
Complete Your Review Card

Now, fill in your Word document.
For each of the five criteria, decide on a star rating from 1 (very bad) to 5 (excellent).
In the box below each rating, write one or two sentences explaining why you gave that score.

Outcome: A completed Word document with all five-star ratings and justifications filled in. Print this document and hand it to your teacher for your final checkpoint.

Checkpoint

Now, you should have a pretty good idea what Component 1 is all about. Let's move on...
Last modified: September 12th, 2025
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