c.3.4.3 game design
Level up your creativity. Dive into the art of game design, from writing rules and mechanics to balancing gameplay loops and creating the ultimate Game Design Document.
Playing games is fun, but designing them is a whole new challenge. Game Design isn't just about coding; it’s about creating rules, goals, and experiences. You’ll learn to design a "core gameplay loop" (the action you repeat, like jump-shoot-land) and how to balance your game so it’s tough but fair - nobody likes a boss fight that’s impossible to win. We also cover the Game Design Document (GDD), the master blueprint that keeps the whole team on track, ensuring your RPG doesn't accidentally turn into a racing game.
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This strand equips educators with the framework to guide students from simple rule-making to the complex architectural design of interactive systems. The focus is on game design as a rigorous discipline of systems thinking, player psychology, and iterative testing, rather than merely coding. The progression ensures that every theoretical concept introduced is immediately grounded in a practical design challenge.
Last modified: March 20th, 2026
